Hanzo, the more collected of the Shimada brothers, is an Overwatch hero that takes a certain level of skill in order to master. If not properly understood, chances are you're the Hanzo main people joke about. In an effort to make Hanzo a bit more accessible to players, Blizzard made a few changes to his play style, most notably his Scattered Arrow. Replaced with 'Storm Arrows,' it didn't take long before the swap out to come under fire once more. In addition to Hanzo's upcoming rework, we've also received a new update regarding Symmetra's changes coming soon.
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Geoff Goodman, Overwatch developer, recently took to the game's forum to provide an update for Hanzo mains. He confirmed that internal nerfing was a success and that they've decided to move forward to scaling back his newfound abilities, 'We’re reducing the damage per arrow from 80 to 70, which not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.
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Level 20 Talents for Hanzo. While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact. Hanzo is a long-ranged Assassin who must land skillshots from precise angles in order to deal damage effectively. He excels in areas that have many terrain features, where his Abilities are most effective. Sonic Arrow and Scatter Arrow give Hanzo exceptional vision utility, and allow him to keep track of enemy movements beyond the fog of war.
The ability will still be very strong overall, but this change should help mitigate the most frustrating element of fighting against it. We’re looking at getting this change up onto the PTR soon.'
Prior to the change, below was what the latest patch brought for the sniper:
- Storm Bow
- Projectile speed increased from 85 to 100
- Sonic Arrow
- Cooldown decreased from 20 seconds to 12 seconds
- Duration decreased from 10 seconds to 6 seconds
- Radius decreased from 10 meters to 7 meters
- New Abilities
- Lunge
- Press jump while in the air to leap horizontally
- Storm Arrows
- Replaces his existing Scatter Arrow ability
- Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
- Lunge
In addition to the Hanzo redesign, Support class Symmetra continues on her journey from Support to Defense. Goodman added that progress is gong very well and that many of her changes have already begun bleeding over into testing servers. Here's the breakdown:
'Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air. This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.
0commentsSecondly, her teleporter ability now requires a button input to trigger, but the teleporter works both directions. This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety. We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the teleporter once you’ve used it, so you can’t just spam back and forth instantly.
Those are the biggest changes since last post, but there have been many small numbers tweaks to get her in shape. Hopefully we’ll have something reasonably soon for you guys to see/play!'
With most of Overwatch's Support line-up consisting of healers, it did seem a bit odd that with her turret-centric play style she wasn't considered more defense. This re-design aims to change that, which will ultimately lead to her re-classification.
Plenty of big changes are coming to Overwatch, and we’re not talking about the upcoming second season of Competitive Play or the new map, Eichenwalde. A big patch hit Overwatch’s public test realm (PTR) today, introducing a slew of balance changes and other updates.
The PTR patch notes included more detail on the upcoming changes to the Competitive Play ladder for Season 2 that game director Jeff Kaplan outlined in a developer update video on Monday, but the more interesting parts of the notes were sweeping balance changes that promise to shake up a metagame that’s become centered around Lúcio and Zenyatta.
Those two supports were picked in nearly 100 percent of competitive matches since the last patch buffed Zenyatta’s health, which, combined with some other changes, had widespread effects on the metagame. https://ameblo.jp/flutulliabei1982/entry-12640678401.html. No longer were matches dominated by the combination of Pharah and Mercy, as running them was a liability.
The PTR patch might have the changes needed to keep Lúcio and Zenyatta viable while making Mercy another solid or even preferred selection.
General changes
Download game of thrones season 7 episode 6 full. Buy microsoft office for mac. – Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
– Reverted a recent change to reduce size of heroes’ projectiles
– Reverted a recent change to reduce size of heroes’ projectiles
It’s a bit unclear whether that first point means ultimates will be consumed more quickly or just in more discrete increments, but that change is accompanied by a hero balance change to McCree, whose ultimate will now use that system. That means that McCree can no longer stall an enemy team for 10 seconds at the cost of only 50 percent of his ultimate charge by hitting Q and sitting in Deadeye before canceling it. Now, McCree players will lose charge for every 0.25 seconds he stalls. That’s certainly a much needed change.
It comes alongside a reversion to projectile sizes, which is a massive buff to heroes that use projectiles as their primary attacks, like Hanzo and Mei, who also received more specific buffs later in the patch notes. The change was made in part to improve the feel of the game; everyone knows how it feels when that Hanzo tosses an arrow out and randomly grabs a headshot when it feels like you were nowhere near his stupid tree trunk of an arrow. But making those projectiles smaller had huge effects on the viability of heroes like Hanzo, so Blizzard was forced to revert the change. For now.
Support changes
Mercy
– Caduceus Staff
– Healing Beam
– Healing-per-second has been increased by 20%
– Resurrect
– Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
– Healing Beam
– Healing-per-second has been increased by 20%
– Resurrect
– Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
Lúcio
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– Amp It Up
– The boosting of movement speed has been decreased by 30 percent (from a 100 percent increase to a 70 percent increase)
– The boosting of movement speed has been decreased by 30 percent (from a 100 percent increase to a 70 percent increase)
Zenyatta
– Orb of Discord
– The amount of damage amplified by a target with Orb of Discord has been decreased from 50 percent to 30 percent
– Orb of Destruction
– Damage has been increased from 40 to 46
– The amount of damage amplified by a target with Orb of Discord has been decreased from 50 percent to 30 percent
– Orb of Destruction
– Damage has been increased from 40 to 46
The biggest balance changes hit what might be the two most powerful non-ultimate abilities in the entirety of Overwatch.
Zenyatta and Lúcio dictate the entire metagame right now because Lúcio’s speed boost and Zenyatta’s Discord Orb are so powerful. Teams can engage with speed boost with Discord on a key target and gib them instantly unless the other team disengage. But with the version of speed boost on live, the only way to keep your team safe is to kite with a speed boost of your own.
Even without Zenyatta, Lúcio has controlled the entire Overwatch meta since the game first went live outside of Blizzard in Nov. 2015. Literally every other part of Lúcio’s kit has seen nerfs since then, but Speed Boost remained untouched until now.
The PTR changes nerf the speed boost 30 percent, from 100 percent to 70 percent bonus speed—a very significant amount, according to pros who have tested the feel on the PTR—which should enable other counter-engage options, like Ana’s Biotic Grenade and Sleep Dart, to become more viable.
The Discord Orb nerf will still keep Zenyatta as an extremely powerful and dangerous weapon, but puts his damage boost more in line with similar tools like Mercy’s damage boost beam, which was nerfed early in the beta from 50 percent to 30 percent. The accompanying buff to his damage (and projectile hitbox) will still make Zenyatta a monster at dealing damage, but he won’t bring as many targets into insta-gib range for his teammates, which in turn should mean the meta won’t revolve around the Omnic monk like his orbs.
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Those changes should open the door for more Mercy and even Ana play. Mercy received a buff to her healing throughput, which will now make her healing target seem like an invincible tank. Plus her Resurrection received a little buff. That, combined with the change to Discord Orb, could open the door for Mercy and Pharah to hit center stage once again. While Ana received no changes, her throughput is still extremely high and her counter-engage tools could be enough to save teams now that the Zenyatta and Lúcio combo is no longer as strong.
It’s impossible to predict whether the metagame will settle on a dominant composition or if we’ll finally see more variety in support lineups, but the feeling right now is that the support roster has never been more balanced.
Damage heroes
Hanzo
- Hanzo will now experience a 30 percent decrease in speed while aiming (formerly 40 percent)
- Maximum projectile speed has been increased by 30 percent
Genji
– Double jump no longer resets when wall climbing
– Dash
– No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap
– No longer bypasses Junkrat’s Steel Trap
Swift Strike
– No longer interrupts quick melee attacks
– Dash
– No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap
– No longer bypasses Junkrat’s Steel Trap
Swift Strike
– No longer interrupts quick melee attacks
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Dragonblade
– Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds
– Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds
Mei
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– Blizzard
– The Blizzard projectile now pierces barriers
– Radius has been increased from 8 meters to 10 meters
– The Blizzard projectile now pierces barriers
– Radius has been increased from 8 meters to 10 meters
The dragon brothers received sweeping changes that could see their place in the lineup swapped.
Hanzo should now be a much more reliable weapon as his movement speed is now faster while he has an arrow knocked and the speed of his arrow was increased by a whopping 30 percent. Combined with the buff to projectile sizes, Hanzo could be a monster in the right hands, especially if he’s the recipient of a Mercy damage buff, as skilled players should be able to land a much higher percentage of their shots. Whether that makes Hanzo a staple pick remains to be seen, but it seems likely he’ll see some play on maps where his Sonic and Scatter arrows can be abused.
His brother, Genji, received nerfs that may take him out of the competitive metagame. The nerf to his burst damage—no longer allowing him to combo a melee with his dash—was much needed, allowing him to instagib too wide a variety of heroes in the right circumstances. The nerf to his Dragon Blade ultimate, reducing its duration by 2 seconds, was understandable considering how easily he dominated ladder games at middling skill levels where hitscan players don’t land shots on the ninja reliably.
https://trurenew.weebly.com/download-dropbox-for-mac-mini.html. But for many pro players, the double jump reset on wall climbing will take the fun and efficacy out of playing Genji. He’s already often a tough hero to play in competitive games, often playing defensively to build his ultimate. And his ability to use a wall climb to get another jump to escape at least gave him a window to be more active, especially after his dash was already used. The change may seem subtle, but combined with the other nerfs, it looks doubtful we’ll see much Genji in top level esports games if they hit the live server.
As for Mei, the changes to Blizzard seem like a good quality of life upgrade, also making her a better anti-engage tool against the Lucio’s slower speed boost. That, combined with the projectile hitbox reversion, will at least make her a bit more likely to find a small sliver of viability.
Tank heroes
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D.Va
– Defense Matrix
– After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds) Camfrog pro key generator v2 0 beta free download.
– After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds) Camfrog pro key generator v2 0 beta free download.
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– Chain Hook
– If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
– If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
The two tank changes had more to do with minimizing salt levels than changing the metagame. Nothing was as frustrating as playing against a D.Va spamming her Defense Matrix button, making it a guessing game as to when to even shoot. Now there will be more of a window to reactively counter the powerful shield, making D,Va a bit less annoying but still powerful in the hands of a skilled player.
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The change to Roadhog’s hook sounds like it should minimize those moments where Roadhog pulls you through a wall, a bridge, and all of space and time before smashing you in the face. Dmg pediatrics bloomingdale. Roadhog will be more happy about the nerf to Zenyatta, which opens the door for him to go whole hog once again. If Pharah and Mercy return, it’ll once again be time for a one-man apocalypse.
The changes should be live on the PTR, so get in there and test them! Any and all of them are subject to change, but it’s clear that many of them are needed to increase the viability of a variety of hero picks after the last patch led to a metagame dominated by Zenyatta, Lúcio, and Zarya. The two supports saw significant nerfs to the abilities that gave them their stranglehold on the metagame, and that should open the door to a much wider range of options, as well as reduce the need for Zarya, who was often the only answer to saving someone from Zenyatta’s oppressive debuff.
With that said, the biggest Overwatch tournament yet hits Gamescom this weekend.The changes will obviously not be live by that time, so we’ll get to see the Zenyatta and Lúcio meta in full force. And while we may not ever see a Mercy, that doesn’t mean it won’t be glorious.